Study Confirms Smartphones Now #1 Screen, Beating TV

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A report released this week by Millward Brown takes a quantitative and qualitative look at multiscreen activity from a number of perspectives. The report is based on a global survey (n=12,000 respondents, 30 countries). The US sample was 444 people, with some behavioral monitoring and interviews. There’s a great deal of interesting material in the report, which is free.

While this has been asserted by others in the past, Millward Brown confirmed that in the US daily smartphone screen time has now surpassed TV. That’s also true worldwide. If one combines smartphone and tablet screen time the total exceeds TV by nearly an hour per day.

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HP gains traction with augmented reality service

Hewlett-Packard has found some success with a platform, called Aurasma, that provides augmented reality services to portable devices.

"We're seeing a huge growth spurt within the augmented reality market, particularly in the last six months," said Annie Weinberger, the HP general manager overseeing Aurasma.

Aurasma now has 40,000 customers, more than twice than it had six months ago, HP has reported. Over 6 million people have downloaded the free app, which is available for both Android and Apple iOS devices.

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Gucci raises charity awareness with Twitter-based mobile app

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Italian fashion label Gucci geared up its awareness initiatives for International Women’s Day on March 8 by releasing an iOS application for its Chime for Change organization.

The app allows users to easily share a tweet about the organization’s missions just by shaking their device. By prompting social media sharing through this app, Gucci will likely see more of a conversation develop around Chime for Change than they would by soliciting organic social media posts.

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With Its New App Paper, Can Facebook Overcome the Burden of Being Facebook?

Paper, Facebook’s new iPhone app, is a confident product from a company that’s been slow to master the nuances of creating a fine mobile app. Out today, it’s probably the best Facebook has ever looked. But behind those looks lies a smart strategy to turn Facebook into a publisher of original content. Maybe, like Facebook Home, it will crash. But it’s still a fascinating window into how the company might eventually face off against media brands and content publishers.

Created by a small group of star designers and engineers operating as a sort of startup within the company itself, Paper isn’t a replacement for the official Facebook app so much as an alternative to it. Nevertheless, it’s far more polished and satisfying than Facebook’s other offerings, letting status updates and pictures luxuriate in a fullscreen layout instead of relegating them to a cramped vertical feed.

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Facebook Paper Has Forever Changed the Way We Build Mobile Apps

Mike Matas was sitting on an L-shaped couch inside one of the largest offices at Facebook, holding an iPhone that plugged into a Mac laptop through a long, black cord. It was the early afternoon, and he was surrounded by several Facebook colleagues, including Chris Cox, who oversees the development of new products at the social networking giant as one of the top lieutenants to CEO Mark Zuckerberg.

The office belongs to Cox, and it often hosts meetings like this one, where Matas was about to reveal something he’d hacked together earlier that morning, after the idea came to him the night before. As the others watched, Matas tapped on his iPhone and opened a digital photo of Niagara Falls. The phone zoomed in on the heart of the image, showing the glistening falls in sharp detail, and then, simply by tilting the phone back and forth, he could explore other parts of this high-res photo, panning across the image as if he was moving through a virtual world or a 3D game.

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